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Ashley Sky
The Scope
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Posted - 2009.04.21 20:15:00 -
[1]
CCP, after every patch you nerf something into oblivion that I have invested a fair amount of skill points into training.
What do you suggest I do with all those useless skill points? I propose you let us re-order skill points after you ruin our profession in every patch, so that we can put our SP to better use.
Your logic is that if you created a junk character you can correct the attributes, but what if you created a junk character because you trained up falcons?
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Ashley Sky
The Scope
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Posted - 2009.04.21 20:28:00 -
[2]
Originally by: Flamewave 15,244,819.
If I don't like it, I just fly something else.
Imagine if you could put all the crap ship SP into something that's currently useful.
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Ashley Sky
The Scope
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Posted - 2009.04.21 20:46:00 -
[3]
Originally by: Lonzo Kincaid 17.3million in spaceship command, none of it useless, except maybe the mining barge skill from when i hugged empire mining pyro all day.
Exactly, what if the next nerf/boost cycle makes SP in spaceship command obsolete? It happened to mining, so it could go the other way, all you smarty pantses. |

Ashley Sky
The Scope
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Posted - 2009.04.21 20:56:00 -
[4]
Originally by: Armoured C see i dispise caldari and will avoid at all cost to fly any ship that tanks sheild, i think it just disgusting =P
and i hate the look of minmatar ships
i was mainly a gallente until i moved into 0.0 and hated spending lots of isk shooting stuff so i moved over to amarr and havnt looked back since.
i fly abso and eos , arazu and amarr BS maybe enyo AF =)
I can see the headlines now... Amarr ships have been more "balanced" 3 low slots have now been switched to mid slots.
:)
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Ashley Sky
The Scope
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Posted - 2009.04.21 21:06:00 -
[5]
Originally by: Scyala
Originally by: Ashley Sky CCP, after every patch you nerf something into oblivion that I have invested a fair amount of skill points into training.
I've never seen CCP nerf something in to oblivion. They've nerfed ships and adjusted some roles but i can't think of anyship that is not flown because of a nerf (i know a few ships that aren't flown much because another of the same class is better).
Scorpion.
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Ashley Sky
The Scope
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Posted - 2009.04.21 21:19:00 -
[6]
Originally by: Ruze Ahkor'Murkon If you allow players to change their skillpoints, what is the use of having the races at all? People will just all switch to the race with the good ships for that year (trust me, every year it's a different one, at least it has been in the last five or so).
You also devalue those players who are still constantly training and working to broaden their possible playstyle. With adjustable SP, there would actually be little reason to train a character past a certain point, and this would allow you to essentially 'max out' a character, then train up another. Which, of course, stinks of the mindset of certain OTHER MMO's ...
It would add more flexibility, and variety, not less. Think corp that was Amarr heavy needing to switch to some Caldari specialization. People could re-tool their characters to match any situation. Also, it would provide another isk sink as you would have to re-buy skillbooks to re-tool. MMO treadmillers should see the value in this. |

Ashley Sky
The Scope
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Posted - 2009.04.21 21:38:00 -
[7]
Originally by: Ruze Ahkor'Murkon
This game should NOT support MMO treadmillers. Respec and FOTM losers are the BANE of most MMO's. Lets keep EvE on it's current track of requiring a player to be responsible for his choices, good or bad.
Actually the only reason people would choose 3 or 4 ships is because of bad game design. Good game design would provide every ship class with strengths and weaknesses that could be countered by another ship class. As these issues of balance are worked out, players have the flexibility of choosing that which is strategically the best.
You're asking smart players who know what to train (before it gets nerfed) be responsible for being smart and then having the rules changed. That's silly.
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Ashley Sky
The Scope
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Posted - 2009.04.21 21:44:00 -
[8]
Oh and another thing...
When the rules of a game are arbitrarily changed, the people who worked on mastering the rules the most are the ones who are going to suffer.
An analogy would be, if professional basketball players were suddenly required to pass through a series of low-ceiling hallways on their way to the basket to make it more "fair" for short players.
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Ashley Sky
The Scope
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Posted - 2009.04.21 22:08:00 -
[9]
Originally by: Ruze Ahkor'Murkon
Unless, of course, your suggesting that those pilots who've invested YEARS into doing exactly what you want to do overnight, should be compensated by some means?
Just because you've worked hard for something doesn't mean that it's a good idea. For example, people in the beginning of the game that trained for years to be good industrialists were hit hard by L4 missions ruining the mining profession, which used to be way more profitable than L3 missions. The rules were changed.
Why not let players become whatever they want to be if they have the SP invested to do it? It would make the game a lot more entertaining, and allow players to explore areas of the game that they might not have otherwise.
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Ashley Sky
The Scope
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Posted - 2009.04.23 19:59:00 -
[10]
I think it's funny that none of you can remember that Amarr used to be awesome.
The only ship that could fit 8 Miner IIs with drones. It was the ultimate miner. There's a video of an Apoc sieging a highsec trade hub (the former Yulai) by the Zombies corp with epic concord fail. No ammo required.
Everyone wanted to be Amarr. That's why they were nerfed so hard for so long. Now they're making a comeback.
Oh also, if you have 20 mil SP in spaceship command, you better have at least 20m in gunnery and missiles, or you suck at whatever you fly. Congrats on being able to fly anything, badly.
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